Indie hacking 101 refresher

jasonleow • 6 Mar 2025 •
So @levelsio is at it again. His vibe-coded flight sim game just went past $50k MRR, all within two weeks of messing around with what started off as a silly project.
Watching him is like watching the Olympics of indie hacking, equal parts entertainment and education. I started following his journey since the 2018, so I’m not unfamiliar with his methods. But seeing this in 2025 with AI tools, game dev, new markets and social context feels like a 101 refresher course in indie hacking, all over again.
What I (re-)learned:
- Just trying stuff and sharing your excitement is infectious.
- It’s a silly product, until it’s not.
- You can’t see the end point sometimes, so can’t plan it all out, but be open to different possibilities how it can pan out.
- Build in public and getting feedback from players just works.
- Momentum breeds more momentum, so shipping fast and iterating is key.
- Having distribution is powerful, but not a sure-win.
- Don’t just build in public. I don’t care about boring features updates… tell campfire stories.
- If you didn’t have XSS vulnerabilities or rendering, you launched too late.
- If you got gatekeepers and haters you might be doing something right, but ignore them.
Time to ship! More! Faster!
